I can’t seem to get vrayRT to work with my GPU. I never have used RT GPU on this machine as the previous GPU wasn’t supported, this new one surely should be supported.
The error I am seeing in the DRSpawner log is:
./src/ocl_tracedevice.cpp(1052) : Driver API error : 400
I decided to give the vray 3 trial a go and it seems to be half working.. texture bitmaps, emissive materials and 2sidied materials don’t seem to be working correctly when using interactive gpu rendering.
Here you can find a list with supported materials for the RT GPU: Chaos Docs
Textures and 2sided materials should render fine. Which emissive materials do you have in mind? Can you share a simple scene?