Harry Winston - Opus 13

Our new video for Harry Winston, hope you enjoy.

1 month work, 2 guys at full time. (estimated)
Full credits are on Vimeo.

We are working on a new version of our shaders with more scratches (more realistic), but our clients are too conservatives, they want ultra-clean renders !

And here some still pictures.

Best regards…

Amazing stuff! Love the details and getting the behind the scenes animation of all the working parts - it definitely makes the watch feel complex and expensive…

Do you model everything or is anything displaced? Also I’ve always wondered does the client give you a model to work with or do you have to model everything from schematics? That must have taken a while to sort through and understand what all is going on in there!

congrats!

We are doing everything from schematics because at the time we start, they have nothing but drawing and some CAD files.
We only have one meeting with the constructor to validate the cinematic, and we where very close to no modifications :slight_smile:

All texts are displaces.

It’s very expensive !

Best regards…

Oh man, I love how the hands work on this watch. That’s an amazing mechanism.

Great work too, I’m a big fan of all the animations you put out :slight_smile:

i respect the work, must be heavy without almost no information.

but when i compare this with the renderings of Panerai, and they are far away from a real-looking shader, i have to tell you, the leather is the only thing that looks nice to me.

please dont get me wrong. even simply stainless steel will brake light and this i miss here.

Yes but this has so much more than just realism - It is really exciting to watch and beautifully story boarded imo.

A simplification of the shaders here is good if it aids clarity, which with the hundreds of components all moving around here, is essential surely.

I think that the quest for hyper realism is Contentious for a number of reasons, not least because it is so easily achievable, especially with small objects. Adding artifacts to images in post to make em look like photos (old crappy photos even) is extremely passe’ as are the heavily contrived interiors we have all become so familiar with. More often than not these images become appealing only to other CG artists and the content and purpose of the piece becomes secondary.

In my view we should broaden our horizons when discussing work, and not just focus on how real it looks.

sorry for the rant but I think this work is beautiful, and far more interesting than a ‘photo’ of a watch.

i agree with you!

tell me deflix, you would spend +10k euros for this as you see on picture?

high quality needs high quality! the reason why the pic looks flat doesnt matter now.

Thanks for the leather, we are working hard on this point (maybe not hard enough on the rest !!! :slight_smile: )

Thanks, I agree, but Mario74 is right, some shaders need a lot of rework and lighting too.
Always try to be better :slight_smile:

Lighting was the first problem, we don’t have enough time to make it better. We know that.

200K and you’ll be close to the real price.

Ok, but I.m happy with our work and our client too. Next time I hope you’ll enjoy, I’ll make more effort on light and shaders :slight_smile:

Best regards…

THANKS !!! Really appreciate…

200k? well, i missed the point!

One of my colleague corrected me more than 300K :slight_smile: (only 130 pieces, all sales apparently, two year waiting list)

Excellent images and animation. Great job well done!

Very nice imagery and animation !

but, do they tell time? I don’t see hands :slight_smile:

Great image, like the contrasty studio look.

Absolutely fantastic! I love the animation and the rigging that must have been involved. Very impressive!

If I had the money, I would definitely have one of these on my wrists!

Thanks a lot, we are trying to do our best.

Thanks ! :slight_smile:

Yes, red ones Hours and withe ones minutes. Not very easy to read.

Thanks ! We try to keep the look of the stills.

Best regards…