How can I make the helix have more segments to then have a better curve? I’m seeing it too faceted. I’m able to add more vertexes, but that does not help the curve? Thanks.
convert it to an editable spline then you can tweak the interpolation.
REgards,
Thorsten
Tried that but did not help at all. strange?
use a plugin called optimize spline.
It will get rid of most of the vertices and smooth out the spline.
I use it all the time on stairs.
Geoff
thanks, I’ll give it a try.
Hehe,
Optimize spline - oldy but goldy.
Dieter
Well, that did not help me either. I had to use normalize spline, then it was smooth instead of being faceted.
If you have all of the verticies in the normalized spline where you want the facets…convert the verticies to corner type ![]()
Probably best off redrawing it with an editable spline and a vertex at the north, south, east and west points of each spiral and then using the interpolation controls.
hi,
select all segments of the spline and rightclick-> change Line to curve. Then you should be fine and optimize spline should work as expected.
Dieter
Maxplugins has a object called spiral that has a function for setting the number of steps in the helix.
http://www.vg2max.spb.ru/Spiral.htm
“Spiral is a new parametric shape object similar to the standard Helix object. However, in contrast to Helix, it is based on the Gold (Archimedes’ Spiral) or Logarithm (distance between turns is not equal) algorithm and the user can control the number of vertices.”
The weird thing about the setting is that increasing the step value decreases the number of vertices.