Hell´s Kitchen Loft

Here is my entry to Evermotions 2011 Interior Competition.
I got first prize

My interior was based on Hell´s Kitchen Loft by “Smith - Miller & Hawkinson Architects”. All models were made by me, except the desk lamp (by tolas) and books (source unknown).
Textures: cgtextures.com
Artwork: Antoni Tapies

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German.

Amazing renderings! Great sense of realism with the lighting.

Fabulous detail. It might as well be real! Texturing is really nice and I think possible (for me) the thing that makes the images. Its a strange thing what we do sometimes. Taking photos of cardboard boxes (for example) with all the ‘this way up’ type logos and then applying them to a 3d cube in Max just seems a bit…wrong. I can’t put my finger on it without sounding rude, but it seems a bit…well…pointless. Deconstructing a cardboard box (or a book, or a paint pot etc) in the real world only to reconstruct it within the computer. Of course its going to look real because it is made from real photos of real things.

Does anyone know what I mean?

Apart from that, how did you ‘place’ all your paint brushes? I always find that kind of thing time consuming and difficult so that they don’t intersect eachother.

Everything in our career is fake. I make fake things, for real people to convince them fake things are real.

I don’t think Tricky was being disparaging or anything, just commenting on the strange state of the things we do.

Just awesome work . How long did it take to complete ?

Regards,
Mike

PsychoSilence: Thanks!
Tricky: PF + physics.
3ddesign Thanks man!
mmikee: 25/30 days working 2 - 3hs per day (free time)

i like your images german, congrats on your win :slight_smile:

buen trabajo, un saludo.

Need to look into that!

Hello
Great render Jarrys :slight_smile:
sorry for my question but what does “PF” ?

Best regards
s

Particle flow.

Really nice work! it’s pretty much flawless.
I’d have liked to see a wider shot to give the details a bit more context though.

Agreed. You mention the architect, but we don’t really see the architecture.
Fabulous clutter though :wink:

The main shot is not finish, the composition is not the best, dof is incorrect, etc! but here goes anyway

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German

Gracias oligophant.

Thanks Tricky!
cubiclegangster, sewer… thanks guys!

I really like the quality of the renderings…they are very realistic!!
in this case, texturing would be in my opinion 80% of those renderings…lighting is realistic but so far dealing with only ambient light is much easier to get realistic images than direct light…it’s a constant for almost all the interiors that I’ve seen lately.
excellet job!!!

Fernando