Here is my entry to Evermotions 2011 Interior Competition.
I got first prize
My interior was based on Hell´s Kitchen Loft by “Smith - Miller & Hawkinson Architects”. All models were made by me, except the desk lamp (by tolas) and books (source unknown).
Textures: cgtextures.com
Artwork: Antoni Tapies
Fabulous detail. It might as well be real! Texturing is really nice and I think possible (for me) the thing that makes the images. Its a strange thing what we do sometimes. Taking photos of cardboard boxes (for example) with all the ‘this way up’ type logos and then applying them to a 3d cube in Max just seems a bit…wrong. I can’t put my finger on it without sounding rude, but it seems a bit…well…pointless. Deconstructing a cardboard box (or a book, or a paint pot etc) in the real world only to reconstruct it within the computer. Of course its going to look real because it is made from real photos of real things.
Does anyone know what I mean?
Apart from that, how did you ‘place’ all your paint brushes? I always find that kind of thing time consuming and difficult so that they don’t intersect eachother.
I really like the quality of the renderings…they are very realistic!!
in this case, texturing would be in my opinion 80% of those renderings…lighting is realistic but so far dealing with only ambient light is much easier to get realistic images than direct light…it’s a constant for almost all the interiors that I’ve seen lately.
excellet job!!!