I hope someone can help me out on this. I have created a Moldavian styled roof hut (long dried grasses) using hair and fur in 3DS Max but it doesn’t appear to render with Corona; is this right? I have tried converting it to a mesh but the hair turns into cylinders. Is there a way around this problem?
Yes, there is. Rendering>Enviroment>Effects>Hair&Fur>Hair rendering options>Hairs - Geometry. Hair&Fur will be translated to geometry at render time and will render with Corona.
I’ve tried doing that but the hair and fur just renders as cylinders rather than ‘hair’ when it’s set to geometry. I’ve attached some screenshots - the first showing how the hair looks in the viewport and the second how it renders out.
Make sure you chose hair as geometry in vray as well, when you do comparison. In my experience, Corona renders Hair&Fur exactly the same as in MR or scanline (as geometry). And your example looks expected.
crawlewis let me give you a long shot, have you tried apliying a gradient ramp to the opacity channel of the material? Maybe that can give you tip fade.
It’s a long shot, I’m so busy at the momento that I can’t try that.