Help with ir map !

Please, help-me guys!

There´s a first image of an animation:

Times:

Render with irmap calculation: 2:39
Render with irmap (file) from single frame: 2:19
Render with irmap (file) from multiframe 1-100: 3:15
Render with irmap (file) from multiframe 1-1800: 5:47

When irmap is longer in frames, is bigger my render time, why?

There´s my settings:

Thanks in advice
Theo

mmm that is weird.

Try “incremental add to current map” instead and see if that helps.

It is probably due to load time, how big is the 1-1800 map? Are you pulling it over a network?

RErender: Sizes:

Single: 250kb
Multiframe 1-100: 450Kb
Multiframe 1-1800: 8Mb

well I´m using gi low, and my irmap is 8mb only… I discard the network problem because these values are tested in a single machine…

DaForce: I already do the test with incremental add to current map and the size of irmap are exactly the same, I didn´t render with it so far, I´ll try tomorrow, but appears not be the problem…

Is there another test to do?

Anyway, thanks a lot, guys.

Just to complete:

I´m not using vraylights, just 70 spots and a direct with vrayshadows.

My glossy material aren´t interpolated, so, there isn´t a pass before render.

Longer rendering from saved irradiance map

I found this issue some months ago, rendering from saved irradiance map was about 3x longer than computing map and rendering it again from a scratch.
It seemed that irradiance map was corrupted somehow. It was set to multiframe instead of incremental.

I rendered it again with lower quality of irradiance map again and it was fine.

?

Well, my english is so far of good…

I don´t undestood very well, Do I need to use “add incremental to current map” AND decrease the quality of irradiance map?

Cheers
Theo