Hi, Im new to Vray, Heres my first rendering, I need HELP!

Hello vray users,

Here is my first vray rendering. Its a work in progress of an exterior shot of a building. I need help in a several things.

1) GLASS: My glass is coming out dark and i do not know if its my material settings or if i need to add more light inside or vray settings.
My glass material is a standard not a vray, maybe thats it?

2) LIGHTING: It seems to me that my lighting looks unreal and i have been playing with many settings and cant achieve anything better. What am i doing wrong?

3)BRUSHED ALUMINUM: MY brushed aluminum sucks i believe, i think its also killing my rendering.

Any CC is accepted as a positive critiscism, be harsh with me if you need to. I need help. Thank you.

all I see are red x’s. did you perform a preview of your post before posting it?

Yes i did. I loaded the images through yahoo briefcase. It was showing up a minute ago and now i see the x’s also. its probably yahoo that is down.

try www.imageuploader.net

Should i use another image uploader? If so which one?

Ok. All the images should be up now.

Well for starters …the secondary bounces is less and vray glass material will do the trick

You mean to put the secondary bounce higher than the first?

When you refer to vray glass are you talking about the egzmatrial?
If you are i installed it but it gives me script errors so it doenst work.

Hey!
looks allready nice for a first render on vray !!

maybe, for the glass, try to make it as a complete Vray material…better than standart anyway…

also the alumium, could you show your falloff map ? i should just use a standart gray color in the reflection slot…no falloff or a subtil one…

also, you can increase the light secondary bounce…

good luck !

ok. i posted the falloff for the brushedaluminum

OK !
then i will do the front color much brighter…same for the diffuse…
and check “refect on back side” also try the Ward BRDF…and change the glossiness to something like 0.7

OK…now i get it !!!
UNCHECK the fresnel slot of the Vray Material otherwise the Falloff MAp will not work !! :shock:

olivier,
thanks for the comments on the Aluminum brush. I made the changes now im rendering to see the difference. So far the changes look good.
thanks again.

Any suggestions on the glass or lighting?

hey show the image !
for the glass > Vray material
and lighting > more bounce, no omni, 1.0 for environment and linear 1 / 1 color mapping