It seems that the 8K texture resolution limit is an issue with Maya Software.
And since AD doesn’t fix this legacy issue I’m searching for alternatives
Would it be possible to develop a vray texture node that bypasses that limitation?
Something that also handles alpha channels more intuitive … and perhaps an integrated layering system ^^
Yea that’s just maya being shit. U want big textures in viewport you can either use old viewport preview - NOT the 2.0. It usually allows from time to time to show bigger textures. The other work around is to go to max or other package. Maya is terrible with its viewport.
The actual texturing is often done in dedicated packages like Mari, meaning you really don’t need to see the textures in Maya’s viewport. If you really need to, you can always use lower resolution versions while working and just replace them when it’s time to render.
EDIT: For the record, I’ve managed to render huge 84k textures in V-Ray without a problem. Memory obviously becomes an issue, but not an insurmountable one.
We also don’t generate our textures in Maya!!! And for sure you should see your textures. One has to judge them in context with other assets, in animation …
And I fear “just replace them when it’s time to render” - means a lot of unnecessary work. That’s what we are doing at the moment - generating two versions and flipping them pre-render.
Other packages can handle much larger resolutions. And since autodesk doesn’t respond to my inquires I thought - cause we use vray a lot - if chaosgroup can write a new file-node that bypasses the maya’s native one.
The File node is a bit special in that it is tightly integrated into Maya for viewports and other stuff. We could probably roll out our own, but it would be one more thing to support and will probably introduce its own set of issues.
On a side note, it is interesting that recently many people turn to us to try and code work-arounds for deficiencies in the main products (Max, Maya etc). Sometimes this makes sense and we will do that, but it takes away resources from V-Ray as a renderer. And at the end of the day, when the next-gen renderers pop up, no-one will care that V-Ray had that one additional File node replacement.
I’m not defending Maya’s shortcomings, just noting that there’s workarounds. And like vlado said, how much time should Chaos Group dedicate to fixing issues that are really on Autodesk’s turf?