How can i set Custom RenderElements in V-Ray for Houdini?

hi. im using v-ray for houdini, and
i want to have render elements such as cryptomatte, light id, velocity etc, and export as a multi channel sequence,
i found the tab to select Render Elements Templates (back to beauty, back to beauty adv, all),
but cant find the place to add custom render elements like cryptomatte, normal,etc ive seen in maya.

and another issue is i checked “Write Multi-part EXR(EXR)” to render multi channel file, but it keeps render render elements as separate sequence.

Hello.

Here you have the info you need:
Render Channels - V-Ray for Houdini - Sitio global

About the EXR you don’t need to check anything to have a multi channel .EXR

Hey @akinari_konno ,

In addition to what gagui has linked above - I think you might be confusing multi-PART with multi-CHANNEL EXRs. If you’d like each element to be stored in a separate file, make sure that a $AOV tag is present in your output file path. There’s more information here: V-Ray for Houdini

As to the additional render elements - you simply need to dive inside the Render Channels ROP node that is linked to the Renderer ROP (if you click the Template button, this is set up automatically). Once inside, you can hook up any render element to the output collector.

Best regards!

@Gosho.Genchev
i dont know why but it keeps render all the render elements as separate sequences , not as multichannel exr..
i didnt check the Multi-partEXR

Hey,

you need to remove the ${AOV} part of the file path.

Best regards!

@Gosho.Genchev

it worked, thanks!!

best regards