I’m experiencing a ton of fireflies in my images recently with V-Ray 5 (which I never used to experience at all with Next).
I use the default settings in V-Ray and there are quite a few in my daytime outdoor exterior renders (using HDRIs from Cosmos library).
And when I go for a dusky evening HDRI (admittedly I have a couple of cars with V-Ray lights in the front and rear light housings) the number of fireflies is unacceptably crazy.
Please, some guidance to how I can reduce or eliminate these.
I use Progressive rendering, but Bucket doesn’t help at all.
Would it be possible to share a scene which we can test and possibly compare in Next as well?
Does reducing the Max Ray Intensity in the V-Ray settings help?
Best would be to get in touch with us with a scene so we can see the setup and troubleshoot further. Make sure to mention this thread in the email, thanks!
Thank you Nikoleta, I will try the Max Ray Intensity later today and report back - looks promising, so fingers crossed
If I still continue to have problems I will indeed look at sending you the scene to investigate (though I do need this to be resolved very soon, like within the next working day or two at maximum).
Hi Nikoleta Garkova
Im using vray gpu 5.1 in sketchup, i’m having the same problem with vray 5.1 .didnt have fireflies with vray next.
i’m seeing fireflies in rugs with fur
Can You explain me a little bit how this parámeter works, should i reduce it too to .01???, i’m rendering interior spaces.
And Also do You think that with vray 5 this parámeter should it be at .01 even for every exterior scene and interior scene?
Well, I am screwed now - I am trying to render a scene with fog and lights, and I’m getting so many fireflies - I simply cannot render the animation. i will have to entirely change the look at the last minute.
I believe that for animation it’s advised to denoise it afterwards with the standalone.
I wanted to do this for a sequence but honestly I just could not understand the process.
It’s all command line which baffles me, so hopefully someone can describe to you how to do that for a result
The vray denoiser standalone can’t take out these fireflies.
I have had better luck using the Intel Denoiser… even though I can’t run it in post, it seems to do a good enough job for this scene.
Chaos group need to fix this - Tech Support told me that using light materials and fog and animation was some fringe case and they need to fix the sampler.
I have problems with fire flies at V-Ray for Rhino too and found that they are caused by area lights. The problem of the fire flies is increased by the V-Ray denoiser, each fire fly get a rectangular mark around. So, we have two problems - fire flies and the V-Ray denoiser. (The Intel denoiser blurs the scene to much. The Nvidia denoiser isn’t 360° seam aware, not useable for panorama renderings.)