I wonder, if there’s any ways to make a chips pack (like lays potato chips) react realistique to any movement inside (for ex. you shake it and the pack deforms) with 3dsmax cloth or whatever ?
wow Paul, great job.
Did you do the whole piece? compositing and all?
Great result, well done!
What cloth simulator?
Sure. And all 13 plans also ![]()
Looks great Paul.
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What love to see your cloth settings if that’s what you used Paul
Max 2010 apparently has more stuff oriented to “full” things like pillows and baloons but i’m loathed to move to it with all the reports of slow renders and corrupt material libraries.
i did some foil once by converting a quadpatch to a nurbs surface with delone or however its spelt as the way to calculate the surface then back to editable poly then added a noise modifier then stripped all the smoothing groups.
