How To Get Identical Results with Dome Light and GI Environment

I have to admit that the more I think of it the more the terms direct and indirect light are too nebulous. For me as an artist, I read direct light as light coming from the light source and hitting a surface (whether that light source is a tranditional cg light or the sun painted on an hdri), and indirect light means light that comes from a surface and hits another surface (or bounce light). From what I remember back in the old Brazil days, the reason a skylight (or in vray, the GI Environment) is considered indirect light is because the light is “bouncing” off the environment and then striking the objects in your scene. But as an artist, an hdri, while technically an environment, isn’t an object and so should be considered a direct light source and not a bounce light source.

My brain hurts :slight_smile:

- Neil