How to get rid of obsolete .dlr

Hy there,

we just got a MAX-scene from anoffice, with the VRay-RT .dlr inside. We don´t have the RT-Plugin. If we want to render the scene in the network, the scene doesn´t render because of the missing .dlr.

Does anybody know how to get rid of this .dlr?

Help is pretty much appreciated, cause we need to start rendering in 2 days!!!

Greetings, d.

Good question…
(Got the same thing here from some (older) stations with I did not mind installing RT on.)

In the renderpanel choose a different activeShade renderer (Scanliner)

Regards,
Thorsten

All right,

this works. The problem is, that if you don´t have the RT-Plugin, you can´t switch it off. It shows Scanline as active Shade renderer anyway. So the guy who created the scene has to switch RT off and save it. Than it´s possible to open and render it with a system where no RT is installed…

if anybody has a better solution…?!?

It’s probably showing as scanline because it can’t show anything else. What if you set it via Maxscript?

Unfortunately, I don´t know how to switch the active shade renderer via MAX-script…

But it can´t be, that there is no solution!?! Any other ideas?

greetings and thanks for the answers!!!

d.

I thought there was a blur script for removing missing plugins, but its only for missing modifiers.
I am pretty sure there is a script floating around somewhere for this

Run this in the listener to set the active shade to scanliner. SHOULD work also wihout RT, but havent tried. So no guarantuees.


renderers.activeShade = Default_Scanline_Renderer()

Regards,
Thorsten

Confirmed fix :slight_smile:

Süpercool, Thanks Dude, this works!

For some reason I figured out that on a different computer it says “missing renderer” at the active shade box. if it´s like this, you can just switch to scanline and it´s working. I couldn´t figure out when which state is appearing…

thanks for the answers…

d.