How to use Ce (emission color) from pyrobakevolume

Hello. How do I do this? I’ve tried pluging in Ce or Ce.* into the color field of the volume grid to it but doesn’t work.

Does anybody have experience with this?

Thank you

Hello @Twist and sorry for late reply. Looks like we have a bug when using 3float vector volumes used as color (e.g. Ce.*), fortunately there are two workarounds.
1. You could use 3 VolumeSamplerFloat VOPs and merge them with RGBCombine


2. You could merge 3 float volumes with VDBVectorCombine SOP and than sample it via VolumeSamplerColor VOP

volumeShader.7z (39.3 KB)

This setup only works for Houdini 21.

Is it possible to use with the volumegrid shader. I’m trying to replicate this: https://youtu.be/nJa5RbQK9zU?si=uXckcw65mr5oHhy8&t=2089

Example scene is made with Houdini 20.5.370