indeed. I hope this will be implemented. For now, if you dont have a complex scene, ie vray proxies, displacements, you can generate the correct MV from mr and use those.
we are not. But RSMB is ported to many comp packedges, shake, combustion etc…
If you are using physical cam, unless you are using some special settings, I think you can reproduce it with usual camera and render that.
The velocity channel output by V-Ray was designed to be as close to the one output by the scanline renderer. I wouldn’t know how that relates to RSMB though; I suppose I’ll have to take a look at it.
I think vrays velocity outputs a motion vector read by nuke. It is not a motion vector which is accepted by RSMB.On the contrary, it looks to work fine… again, see the thread in the link above.