I need help creating anisotropy in V-Ray Rhino

So I need to make it look like the bottom of this pan. I tried making a spherical map, but that didn’t work. I make a brushed aluminum texture and applied a reflection layer to it and I set the anisotropy to -1, but it didn’t do anything. Also, will anisotropy change the brush from straight to round?



What Micha wrote should suffice.
For the first part - reflection Anisotropy of -0.8 and a Gradient texture (Preset: Black & White, Type: Radial, Interpolation: Smooth) in the Rotation map slot can also be used.

I got it! Thanks guy!!!