Hi!. This is my scene for material library. It is far, far from perfect. It need lot of fixes. But it is some start.
I think is good for first atempt, and i hope that someone else will tray to make own material in this scene.
Scene included in atachment. Enjoy!!!.
it would be beneficial if you make the scene with 3point light setup.
And maybe some form of color coded floor (like grey scale 0 - 25 - 75 %) or RGB stripes.
But all and all good idea that should be encouraged
:). Whell… As i say. Model is far away from perfect, and it is not nesesary to use it. It is only idea, but ofc i can make diferent model and enwironment for material scene.
Maby someone else can make another model, beter, fancyer and so on. I promise that my next model will bi beter. Maby we should make some litl chalenge for material scene?.
I would not re-invent wheel for the sake of originality, model and lightning has already been done best by Bertrand.
I understand each renderer features the logo heavily but it’s everything but practical..
Here’s BBB3Viz scene (free) which features color contrast, strong and weak shadows and sharp HDRi reflections. Can’t beat this.
and I think the model must have the characteristics of flat surface and rounded with variable thicknesses and scales to evaluate the dispersion.
Jeff Patton’s model is excellent to evaluate the materials . is a good starting point to create the model of Corona. http://jeffpatton.net/2011/03/eliminate-the-mr-photographic-green-hue/
Beltrands model for me is too simple.. because is difficult valuated some particular material aspects.. like how it behaves on flat surfaces or to setup the absorption
Anyone has the Jeff Patton’s model mentioned before? I would appreciate a link to download it.
Trying to make a Corona material test scene and that model looks nice for testing as you said.