Idea for Material library

Hi!. This is my scene for material library. It is far, far from perfect. It need lot of fixes. But it is some start.
I think is good for first atempt, and i hope that someone else will tray to make own material in this scene.
Scene included in atachment. Enjoy!!!.

Corona_material_sample__scene.7z (2.51 MB)
Corona_beauty+ao_pass.bmp (1.17 MB)

it would be beneficial if you make the scene with 3point light setup.
And maybe some form of color coded floor (like grey scale 0 - 25 - 75 %) or RGB stripes.

But all and all good idea that should be encouraged

The idea is good and i think it will be possible after some time due to its importance.

But i don’t like the model test here !

:). Whell… As i say. Model is far away from perfect, and it is not nesesary to use it. It is only idea, but ofc i can make diferent model and enwironment for material scene.

Maby someone else can make another model, beter, fancyer and so on. I promise that my next model will bi beter. Maby we should make some litl chalenge for material scene?.

i like the general direction of the idea!

I would not re-invent wheel for the sake of originality, model and lightning has already been done best by Bertrand.
I understand each renderer features the logo heavily but it’s everything but practical..

Here’s BBB3Viz scene (free) which features color contrast, strong and weak shadows and sharp HDRi reflections. Can’t beat this.

nice but what material is this suppose to be??? and wheres the link to the scene file???

I had opened a discussion like this some time ago

and I think the model must have the characteristics of flat surface and rounded with variable thicknesses and scales to evaluate the dispersion.
Jeff Patton’s model is excellent to evaluate the materials . is a good starting point to create the model of Corona.
http://jeffpatton.net/2011/03/eliminate-the-mr-photographic-green-hue/

Beltrands model for me is too simple.. because is difficult valuated some particular material aspects.. like how it behaves on flat surfaces or to setup the absorption

Fully agree.

Anyone has the Jeff Patton’s model mentioned before? I would appreciate a link to download it.
Trying to make a Corona material test scene and that model looks nice for testing as you said.

I think to remember you can find it in Jeff blog, http://jeffpatton.net/blog/

Well I just found a reply from him saying:

“The material lab scene is available for download at mrmaterials.com
Link: http://mrmaterials.com/resource-central.html”

But since the mrmaterials.com is down I can’t find any other way to download it.
If someone has downloaded it before please share! :wink:

Hi Guys,

here’s my contribution.
It’s the Vraymaterials.de model by the way.

info : 3dsmax 2012
Scene file attached.
CORONA MATERIAL.zip (1.94 MB)

Here is my contribution - for matlib model.

It’s Real World UV mapped.


corona_matlib_rw_2012.rar (7.1 MB)

Maybe a model test contest will be a good idea ! :wink:

Yeah, how about a contest that won’t end on announcement? :tongue:

My new, improwed model and scene, for material library! :smiley: .

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my attempt

I did one 2 years ago for Indigo renderer but it was never accepted as matdb model. I should re-do it for Corona :wink:





@Maru niceone ;).
@Michaltimko. Hmm very profesional ligting in your scene. I like it wery much. Maby i will use some of your ideas in my scene ;).

Some new semples with my at diferens streng of ligts.