i am working on a scene of 3000 F with moving objects and moving camera - after reading here and there i found out that the best way for me is using this method http://www.spot3d.com/vray/help/200R1/tutorials_anim2.htm
as written in the tutorial .
my question is : is there any way to speed up the calculation - it takes about 3-4 min for each frame to be calculated - in the overall it gets to almost one weak of gi calculation .
is it possible to calculate each 3rd or 5th frame to speed up the calculation ?
The answer is no - rendering scenes with moving objects requires GI calculation on every frame, and 3-4 minutes per is a very acceptable render-time.
You can speed up calculations by optimizing your scene for faster rendering , sometimes it is even possible to divide your scene on static and dynamic part , like to following example: Chaos: Industry-leading design and visualization software … and you can render static objects with fly-through approach, Chaos: Industry-leading design and visualization software and then render dynamic objects with moving-objects approach.
Yes it is possible.
You can split your animations to sub-animations, and send every piece to separate machine.
You can also use Backburner and send every frame to a different machine.
It is also possible to use Vray Distributed rendering and all machines will be used in the calculation of every frame.
Edit:Solved- cast/drop shadows off on the transparent object fixed it
Hey
Thanks
I just did some quick render test after i finished the calculation.
The issue is that i have transparent cover on the top part of the image-( the screen) and in that part i receive noise and flickering - the rest of the frame is great .