Simplest LWF:
1) Calibrate monitor to 2.2 gamma (& 6500 K white point)
2) Change Max gamma to 2.2 and bitmap input gamma to 2.2. Tick both affect color and mat. editor.
3) In MFB, your rendering is correct. In VFB, check the sRGB button.
4) Save image as .EXR (which photoshop applies the sRGB to as default, though of course because it is floating point, it is not actually burnt in), and open in photoshop. It should look almost identical to your MFB. Or, save as JPEG (or other 8-bit format) and click Gamma, Override: 2.2.
That’s it. That’s all you need to do (at least in Max 8, Vray 1.5 RC2).
Notes:
Everything will appear too bright if you open an old file. Click the option “Load Enable State with Max files” if you want to switch back and forth between non-LWF and LWF files. Eventually all your recent work will be LWF and you won’t need this feature.
Keep in mind you will need to use less light in a scene, because your mid-values are now displayed at the correct brightness. Don’t overlight your scene or your contrast will look washed out (this is a common rookie LWF mistake). With less light, your renderings should be faster, whenever using GI.
For color mapping, I either use Linear defaults for interiors, or Reinhard with 0.5 burn, particularly for exteriors. The LWF brightens up the mid-values, and Reinhard burn will darken your overbright high-range values, which is often necessary with the Vray sun. You don’t want to change the gamma setting on the linear if using the method I outlined above.
The only workaround you will need is if you are trying to match a specific RGB value in your diffuse color slot in a vray material. In that case, use the Color Correct plugin.
I don’t understand why I would need to use the .255 thing. The above steps are all that’s needed for LWF.
LWF has nothing to do with interiors or exteriors. Its simply a way to make sure the mid-range values you see in your FB are the same as those used by your display.
Isn’t Lele’s exposimeter simply a method for making the VrayPhysicalCam behave like a dSLR camera’s multi-zone/matrix light metering mode? That has nothing to do with LWF.
Are you in London? I am going to give a tutorial on this as some point at one of the 3ds London meetings.
Have you read the two canonical essays on this subject?
http://www.highend3d.com/3dsmax/tutorials/rendering/vray/147.html
(the methods for establishing LWF in Vray are a bit dated in the link above, but it nonetheless explains LWF effectively)
http://www.gijsdezwart.nl/tutorials.php