Implementation of the Correct Aspect Feature

Status: new

In Blender, it is possible to use non-square textures with simple Box Mapping by enabling the Correct Aspect option during UV unwrapping.

For this to work, a Blender Image Texture node must be selected so that the texture’s aspect ratio is taken into account during unwrapping.

However, since Blender nodes cannot be created directly when using V-Ray for Blender, the current workaround is rather cumbersome: a Blender Image Texture node has to be copied, pasted, and selected specifically for this purpose.

A simpler way to handle non-square textures would be a very useful new feature in V-Ray for Blender.

For architectural visualization, simple Box Mapping is one of the fastest and most efficient ways to generate UVs. Supporting the Correct Aspect functionality (maybe a Button?) directly would significantly improve this workflow.

Hi,

At the moment Correct Aspect should work you just need to select the bitmap you want to have corrected before unwrapping. We have a “secret” Blender Image node that gets synced with a V-Ray Bitmap if there’s one selected. Unfortunately, I don’t think there’s much we can do about it to make it better.

Basically, you’ve already implemented the feature I was asking for. It just hadn’t worked for me until now.

After your reply, I experimented with it a bit more and discovered that it actually works! The problem was simply my usual workflow.

When I create a V-Ray Image node by dragging and dropping a texture into the Shader Editor, the node has a red outline (meaning it’s selected, but not active). If I unwrap the object immediately afterward, Correct Aspect doesn’t work. However, if I click the Image node again to make it active, everything works perfectly!

When I do the same thing in Cycles, the Image Texture node becomes active immediately after dragging and dropping it (indicated by a white outline in my color theme).

It took me quite a while to notice this difference, which is why I initially thought the feature wasn’t implemented!

So I’d like to revise my feature request: The V-Ray Image node should automatically become active when a texture is added via drag and drop, just like it does in Cycles.

Correct Aspect is already implemented and working correctly!

Done, next release images will also be active not just selected after drag and drop.

Great! Thank you so much!