Important V-Ray 1.5 announcement

Hi all,

We would like to shed some light on the nearest future of V-Ray.

As the aggressive development of V-Ray has lead it far beyond what we promised in the beginning, we have decided that the next major version of V-Ray will be 1.5. Even though we have included a lot more than we initially planned, 1.5 will still be a free upgrade for all current V-Ray users. Massive polygon rendering will be included the Advanced version for free.

Our latest estimates are that V-Ray 1.5 release candidates will be coming at the beginning of May 2004. In the mean time, new V-Ray builds will be available to a very limited number of people through our internal builds. This means that all new features will be included in the internal builds only until we release the 1.5 release candidates. We do this in order to have more freedom while reorganizing the VRay core and as a precaution against software piracy as well as the competition who made it a habit to rip features directly from V-Ray. Any registered user can ask us for the internal build, but we will grant access on a case-by-case basis. If we do not reply within 48 hours of your request, please consider this a refusal.

Furthermore, once we have released V-Ray 1.5 final, we will concentrate on the first release of the standalone version of V-Ray, as well as connections for Alias MAYA and other platforms. As we have taken special steps in the past few months to make V-Ray practically a standalone module, the first release should not take too long. This step took us a lot longer than we promised, but we will make up for the much shorter development times that we require from now on. Which means – sooner release date for V-Ray final for MAYA. The first V-Ray builds for MAYA will be available for public beta testing.

After V-Ray 1.5 is released, we will continue adding extensions to the basic core such as additional geometric primitives (render-time meshsmooth’d geometry), shaders etc.

V-Ray team,
Chaos Group

sweeeeet.

Looking forward to all of it! :lol:

percy

Looking forward to it! :smile:

wow cool :smile:

nice!
thanks for the update :smile: :smile: :smile:

paul.

Yay says I :stuck_out_tongue:

Thanks for your clear words. Good Work!

A question: What can we expect in the 1.5 Release apart from the wonderful dynamic raycaster?
Will it be the last 3dsmax update for some time cause you’re concentrating on the Standalone and Maya port first?
If so, what’s with the long awaited render elements, the VrayVFB and the Speed improvements in Imaps Vlado posted a few days ago.
Will this Stuff be in? (Oh, i just had to ask)

Another question: Will there be changes for us 3dsmax users when Vray Standalone ships?
Do we get a bridge between max and Vray or will it stay the little plugin we’re used to?
Thanks in regards!

(…time to learn maya… :lol:)

Thats great news. Thanks V-ray team!!!

Tim J

Idem

Thanks for your clear words. Good Work!

A question: What can we expect in the 1.5 Release apart from the wonderful dynamic raycaster?
Will it be the last 3dsmax update for some time cause you’re concentrating on the Standalone and Maya port first?
If so, what’s with the long awaited render elements, the VrayVFB and the Speed improvements in Imaps Vlado posted a few days ago.
Will this Stuff be in? (Oh, i just had to ask)

Another question: Will there be changes for us 3dsmax users when Vray Standalone ships?
Do we get a bridge between max and Vray or will it stay the little plugin we’re used to?
Thanks in regards!

(…time to learn maya… :lol:)

Things will ease up a little on the 3dsmax stage for a while. But just for a little while. As promised - more and more updates will follow. VFB and rich set of extra-channel export is already there.

Our plans are to keep V-Ray as tightly integrated into 3dsmax as possible - for performance and compatibility reasons - various plugins etc.

Is this release going to include a fully functional version for MAX 6?

Tony

Fantastic news guys!

Looking forward to 1.5 with great anticipation :slight_smile:

Keep up the good work!

Dave

great news

I appreciate that waiting for news regarding your Maya plans are over.

The first V-Ray builds for MAYA will be available for public beta testing
Maybe I misunderstood one thing in your announcement.
The first public beta for Maya will be released after the release of 1.5 or
even in the next days???

:smile: :smile: :smile:

Another gift from you.Respect !

Thank you very much !

Gaël

Now you made me even more anxious… :wink:

Thanks a lot for the news…
Hope you can keep the schedule as you planned, for your own sakeness (so you can have deserved vacations after releasing it) :smile:

Regards,
Joao.

Im still a little confused peter said that > VFB and rich set of extra-channel export is already there..

Does this mean that render passes are now included like diffuse, shadow, reflection,etc. etc.

I just downloaded the new build and cant get VFB to work?

My faith in the development of Vray has been reaffirmed.

These are the declarations I’ve been waiting for!

V Miller

:smile: Very good news :smile:

thanks guys :wink:

good week end

Vince

Heres a question: Way back when i the time of dinosaurs, we were told there would be printed manuals and cds for vray 1.1. Now I dont really need that stuff as its just easier to get latest updates from web, but was just wondering what happened to that. Oh and Id love to resurrect the vray t-shirt idea! :smile:

percy

This is all wonderful news, and I am sure it is much appreciated by all of your loyal users.

Just one question on my part. Are the internal builds going to be available on the other MAX platforms, such as 4? I have not been able to try out the internal version yet because we only have VIZ 4 here at work. I tried the MAX 5 version with VIZ 4, hoping that there were options in the installer for other versions.

Is it a time consuming process to make it compatible on the seperate versions of max? If so, please do not make it work with the other versions of MAX/VIZ if it means delays for the final version of VRay. I am willing to comprimise in that respect as should the MAX 6 community. I am sure that you already have figured this out though.

Either way, I can’t wait for May.

Thanks for a good start to my weekend!

Benjamin
-PBA Architects-