We want to get V-Ray 3ds Max materials as V-Ray Blender native material in the future releases, this will be extremely useful to have full editability and control for migrated materials from 3ds max
There’s a node called VRmat Mtl Serve the same purpose but doesn’t give you a user interface to edit material, you have to use simple code and you can’t use textures in this material for others or do some modification with V-Ray materials nodes builded in Blender.
Submitted on AHA Ideas (VBLENDER-I-23).