Improved Native Vray Curvature

Hi,

Friends in Max fourms have requested this once a year since 2015. Just want to voice for Maya users here.

https://forums.chaosgroup.com/forum/…boomlabs/page2
https://forums.chaosgroup.com/forum/…ill-be-awesome
https://forums.chaosgroup.com/forum/…feedback/page3

I have tried to use the current VrayDirt and VrayCurvature to do procedural edge wear but the control is not quite to the level I expect. Hope to see the improvements mentioned in above threads implemented in VrayCurvature for Maya.

Thanks!

Yes, it’s on the “to do” list.

Best regards,
Vlado

Thanks for adding that to the “to do” list, Vlado.

Great to hear, it’ll make it a really viable option for our lookdev, rich dirt has caused a lot of problems of late!

:roll_eyes::smile: