Incredibly slow file save!!

I have a scene that save incredibly slow (empty scene takes 1mins++ to save), and it will ‘infect’ every new scene that I created as long as I merge something from the problem scene.

Download the file: http://www.sendspace.com/file/7mfw04

I have tried, and all failed:
1) gc()
2) create a new scene and use Merge (as mentioned, the new scene will inherit the problem and become problem scene, even merging a box from the problem scene will spoil the new scene)
3) Utilites > Reactor > Collisions > Clear (in fact I have nothing to clear, didn’t use any reactor)
4) delete everything and save (damn slow and file size is big!)
5) clear all materials, reset material editor
6) File > New > Keep Objects --- Useless as well\
7) Reset renderer to scanline
8) No compress on save, tested on different computer.
9) Any other scene works just fine but this!!!

My system:
3dsmax 2009 SP1
Win 7 Ultimate

The problem scene attached. Please help, I really have no idea. Redo the whole scene is killing as I need to final render in one day time. :frowning:

Big thanks first!

We had a very similar problem and never found a solution other than do a new->keep objects before every save, that reduced the file size to a normal size, but any change on the scene would cause it to grow again.

mesh duplicated accidentally …maybe

Would a duplicate mesh eventually result in a file size that’s even too big for max too handle? (300 Mb+) If that is something that can happen it is worth investigating.

Thanks for the reply. We never solved the scene until now but instead found a workaround by exporting to FBX which preserve the materials. Less job to re-build the whole scene.

Erik de Graaf -
Could there be any script other than gc() that will clear the hidden thing in scene?

mcnamex -
I guess not the case you said as deleting everything doesn’t work as well.

Still i wonder why this happens, i have looked around on the net a lot but there are only few records of this problem and no cause or real solution.

Something created a LOT of NoteTracks in your scene, you can see it opening Dope Sheet and looking inside “Max MotionClip Manager”

Run this script to clean it:```

while (numNoteTRacks TrackViewNodes.Max_MotionClip_Manager > 0) do deleteNoteTrack TrackViewNodes.Max_MotionClip_Manager (getNoteTrack TrackViewNodes.Max_MotionClip_Manager 1)

i have had a problem like this earlier this year with a looming deadline. and it was never solved.. i just export to .3ds then re-import and kept my fingers crossed…

Davis

hey Codi, big big big thanks!!!

We export with FBX2011 that day to continue working with the scene and lucky enough to meet the deadline. But with that way we lost lighting setup and some of our material need re-do. Now with your way everything is back. Thank you very much and I believe somebody else on the internet will need this solution, I’m going to post to another forum where I posted.

Again, thanks!!

-------------
Calude_tnt:

haha, I can feel how pain it is, I used to do the same thing years ago.

Heh, glad to help :slight_smile:

Codi..

I opened the old file and ran the script… and it work.. the files save went very quickly…

thanks…

I wish i had this a couple of months ago when my hair was turning white..LOL

davis

You are welcome, too bad I couldn’t help at the time :confused:

I am having the same problem - its killing me !!! I initially thought it was something to do with missing texture files, but i sorted that out. I tried merging into new scenes, i tried breaking the scene apart into many multiple small files to try and isolate any problem geometry - but nothing works. Many times, when i try to open the file it just crashes Max. So, i make a new scene and merge everything back in. That works sometimes but then it stops working after a while and it takes forever to save a scene and the whole scene becomes very very slow to work with - my deadline is getting close :frowning: Would anyone be able to look at this if i upload the scene ? The file size is normally around 95 Mb. Suddenly it has grown (for no good reason) to 453 Mb

I usually try to keep the files very small, xref-ing eveything except cameras & lights…in pieces is much easier to find the problems instead to have the whole model in one file. on top of that when you send the file to the farm they pick it faster because you only are sending 300kb instead 95MB.

happens to me too.
Go to now New + keep objects and hierarchy.

This is what we do too, only thing that bothers me is that we can’t find the source of the problem. And the New+keep obkects solution destroys any animation you might have in the scene.

Hey Guys, my co-worker found this thread: http://forums.cgsociety.org/archive/index.php/t-806603.html
Seems to work here.

I was just wondering, did the above info actually help anyone out?

I mean this solution: Utilities->Reactor->Collisions->Clear

there is a script to handle this max BUG, PM me and i can email it to you. It is surely meant to be shared.