Infinite Ocean

Hi y’all

I am currently working on images of a boat. I’ve created a plane of water which is displaced by HOT4D and noise maps in both bump and displacement. Very nice. The obvious problem is the size of the plane. Is there a way in using some shader in a smart way that I could use to push the water to the horizon?

Thanks in advance!

Can’t you just instance the plane back? Or bung it in a cloner to fill up to the horizon… Or make a new plane that’s not displaced as at that distance a bump would probably do.

& another thing - Earth is round, surface has curvature… :wink: or lower HDRI/backplate

how have you set the ocean water?! Have you solve the problem?

Have you tried this? https://c4depot.com/c4d-plugins/infinite-ocean/

yes.. i have no idea what is the best way to best convert materials and functions in corona c4d.

Do you have any advice for me?

In the end the solution was a huge plane. Another thing that might work is to put a smaller plane inside a cloner object and clone it untill the horizon.