Hi y’all
I am currently working on images of a boat. I’ve created a plane of water which is displaced by HOT4D and noise maps in both bump and displacement. Very nice. The obvious problem is the size of the plane. Is there a way in using some shader in a smart way that I could use to push the water to the horizon?
Thanks in advance!
Can’t you just instance the plane back? Or bung it in a cloner to fill up to the horizon… Or make a new plane that’s not displaced as at that distance a bump would probably do.
& another thing - Earth is round, surface has curvature…
or lower HDRI/backplate
how have you set the ocean water?! Have you solve the problem?
yes.. i have no idea what is the best way to best convert materials and functions in corona c4d.
Do you have any advice for me?
In the end the solution was a huge plane. Another thing that might work is to put a smaller plane inside a cloner object and clone it untill the horizon.