Great thank you I’ll give it a whirl.
Anyone having success in getting the OSL to work in Maya? Also, the MaxScript that’s used for locating exterior walls etc; has anyone figured out how we can get that to work in Maya as well? Any possibility of a demo scene?
*I’m sure I posted this already…
Another implementation…
I’ve been using this recently in Blender/V-ray and also Blender/Cycles. For some reason, in Cycles, the OSL has projection issues. I had to negate the values from transform(“common”, “object”), which fixed the incorrect projection of the walls. However, the ceiling and floor textures are being applied to the opposite part of the room. I can’t figure out why.
Sorry - the image may be a little dark…
Is this Vray OSL shader still being developed or available ? I cannot seem to find the latest version.
Is there any chance that OSL materials or textures will be supported on GPU/RTX renders any time soon? I’ve got a project that would rule if I could get this interior projection shader working on it. ![]()
