Some recent work:
As always, comments are welcomed.
Some recent work:
As always, comments are welcomed.
wow!
4 the 3rd image, which one is photo or 3D?
congrats! ![]()
Architectural Renders - Life is Swell
Wolfgang!! love your work (read large backslapping gestures
)
Please someone teach me how to illuminate scenes like that light setup and settings, I suck and I want to learn.
Very very very nice images as usual. Just one thing though, i know those people are the images from imagecel or something and it uses opacity map how did you manage to make it work in vray? or did you compose it in photoshop?
If you rendered those as well in vray could you please shed us some lights on how did you do that. I’ve been having problems with opacity map eversince.
Thanks
great Work dejaVu
what AA settings & render times did you get?
wich comment can I do?
wich comment can I do?
is possible to do only congratulations !!! :lol:
Great work
if is it possible to see the rendering settings for the bathroom this is great!!
Did u use the skylight option for the interiors view?
![]()
Congratulations
congratulations
you are a photographer not a 3d graphic
I think only that the people is too tall
Very nice work - good job!
Dean
Here’s a good question Vu:
How do you get the corners of your glass to look greenish? Do you detach faces and apply different mat?
Nice work as always. ![]()
Xavier
Great images. Very photo-real. Only comment I have is that the actual “real” objects (people) detract from the image because of their levels. The blacks are gray. Try adjusting the levels on the people. Also, in the bird’s eye view of the courtyard area, some of the people seem to be out of scale, such as the man walking by the chairs seems to be the same scale as the people on the sidewalk closer to the camera.
he is just tall thats all
Nice
Can you tell us how long each took to render and possibly some setting you used? :?:
Great Job btw!
Great job!! Two thumbs up here ![]()
-dave
Here’s another recent interior:
Thanks everyone for the comments and compliments. :lol:
Time for renders varied due to render size and the amount of Glossy Reflections involved. Generally, the renders took between 3-6 hours for 5000 x 3000 pixels and 5-8 hours for 8500 x 4650 px. This may be due to the amount of memory I have, but even on machines with different amounts of RAM, the largest render I could set was 8500. Perhaps it’s a limitation with VRay? Not sure… :?
For those who are interested in the settings:
Plan & Sun Setting
Lighting Placement
VRaylight Settings
Render Settings
@ particlerealities: he does seem a little too tall. However, it may be due to distortions caused by the very wide angle lens I was using for that shot.
The people cards are in proportion since I scaled them correctly to size in the scene before placing them.
@ Brim: the green edge on the glass is due to setting the Exit color and the fog color.
@pengo: Skylight was certainly used for all interior except the bathroom.
The Skylight is a light blue colour (204, 229, 255) with Multiplier of around 5-6. Sometimes VRaylights are set as Skylight Portals, but often the are left as area lights with the same colour to simulate the skylight. This produces nice area shadows and gives greater control.
@ Aguel: the people are indeed “imagecels”. They are simply mapped planes with a Standard Material, Diffuse and Opacity maps. I have found that Color Mapping washed out these mapped planes, so the cards are placed in the scene mainly for position, sizing and shadows.
The original image is then composite over the top in PS and color corrected, levelled, etc to match.
@ photonC: Lighting is 95% trial and error and only 5% knowledge.
So it mostly comes down to a lot of practice and tweaking the settings.
After a while, experience does get you there quicker, but there are no magic formulas that can be easily taught…
It seems like the single most annoying problem with my work these days are the “real people”. However much you tweak, they just never seem convincing. ![]()
Anyway, thanks again everyone for your comments.
Congrats for all the images, especialy this last one!
Really nice lighting and overall composition, however I have a minor repairs to do regarding the glass table thickness, seems that should be a little more thin… And a question about what kind of light are you using in the interior? photometric?
Nice to see you around here! ![]()
Gonçalo
Thanks dejaVu
Thanks dejaVu
this is what I define an help!!!
:shock:
thanks and congratulations for the state of art!!! ![]()
On my prevoius message I did mean the Skylight Portal in the vraylight!
But now I can see that u didn’t used this options WHY?
Which kind of machine to render? (DUal cpu’s or clasic one cpu)
Excuse If I ask another questions but I saw u and Goncalo use the subdivision value under direct computation under secondary bounces higher than 1.If I saw good in my little test it gives better results in the corners and around the contact surfaces about two object.Is it right or wrong?
- What about the units of the last scene 1units = ?
(because the light parameters seems so high)
NOW I can see the units in the dimension of the vray lights ![]()
1) What kind of retouch did u do in psp to get better result or did u use post render effects in max (contrast and brightness)?
:lol:
Thanks for the quality of the image and the help
![]()
bye
Send other images it’s a pleasure to see this kind of work :roll:
Thanx dejaVu for posting the settings, I’m merely a Vray Free user and I choose vray as the renderer someday I’ll buy not only because it is fast an great but for people like you, Goncalo, da_elf, flipside, psy and all you members of this forum which happen to be the greatest forum to lear something new everyday.
Thanx goes to you all people who make this forum such a fantastic and friendly place to learn.
Cool, I was looking at the top one in the weekend newspaper. It’s very hard to pick on newsprint, looks very real. Congrats!
@ rhino: Haven’t seen it in the paper myself, but thanks. The quality of newprint does help to hide alot of things
BTW seen your work for Mirvac…nice. Shame you use FR!!
Have you tried VRay? If so, how does it compare?
@ photonC: Welcome
@ pengo: I just find that the VRaylight give me more control than Skylight portal. The light parameters are high to compensate for the color mapping. Sometimes I want certain areas to be blown out or brighter for interest.
Just some basic colour correction and layer blending in PS.
@ GoncaloP: Thanks. Yes the thickness of the table does seem excessive. It was a timber table initially, and I forgot to adjust it when the client decided on glass. Well spotted…and yes, downlights are photometric.
Good to be around :lol: Was absent for a while due to too much work, but am back with a vengeance.
Seizure
Evil FR :shock: hehe I just come to this forum for the Emoticons.
It’s very hard to compare, quality is such a subjective thing.
In short. Vray, I’m always impressed by the displacement, AA, blurry reflections and how well all the features work together.
FR I love the GI, Advanced Material and the control. Control is the feature I couldn’t live without, I think when you get to a point where you really want to create a “look” FR excels.
I’m waiting for a finished Stage1 - Vray1.1 before I make any real comparisons. Both renderers make exceptional imagery, I want both!