hy all together¨
this is my first interior with vray. Please some critic. Is the rendertime not to high with 24 hours? It’s a dual 2.2 Ghz Intel xeon machine.
well, refine your materials.. they don’t fit at all.
your table is also too high and there are some major proportion-mistakes.
and why the hell did he render 24hours? show up your settings.
yeah show your settings please..
sorry, here they are
thanks for your help. i’m gonna work on the proportion. What is about the light?
24h is too much. for me at least.
Settings
There are 14 Spots, 1 Vray and 1 Skylight in the scene. The picture is rendered in 1200X674 pix.
AA - :shock:
aa
i know, but the vertical lines in the kitchen are really bad, when lower
HOLY COW … :shock: … … try it @ min = 0 max = 3 or 4
Re: aa
try increasing radius of line or image resolution.
Thanks
gonna try, thanks fot that
Very nice!
24h IS too long for such a scene. I guess you AA settings are the main reason for that.
Have you tried playing with color mapping instead of using such high multiplier on the first bounce?
Btw, I really like the architecture. The oposite openings surround the space with light really nicely. Don’t like the floor material though.
I have one suggestion concerning the materials, if I may. It apprears to me that the exterior wall is supposed to show a continuum with the interior space. Then why not push your idea further and make the materials seamless as well? Only for those two walls. Just a guess…
Keep posting.
Regards,
Nenad
Color mapping
thanks nenad, i played with it, but allready with the first bounce 2.5. gonna make them lower, and play again. thinking about your seamless idea. i’ll see
Re: Settings
umm. what do you mean 1 skylight? i thought the skylight feature in max didnt work with vray
Looks ok, but im more worried about the scale,the slidding doors look far to large. I would suggest having some color tiels or lights to bring a warmth to it all.
skylight
sorry da_elf, daylight i mean.
blatant settings, man! decrease your aa-settings like natty said. this will reduce your renderingtime.
and DEFINETLY increase your direct-computation settings. use sth. like 3;9 or 4;10 so your room becomes better lighted.
you also can send me your file and i’ll have a look at it. there are some major lighting-faults.
Lighting
thanks to you yage, so i have a lot of work now. gonna post the new result tomorrow
daylight? doesnt that combine sunlight and skylight? do you have the skylight option turned off? and what kinda sunlight are you using? standard or ies? these are all important things to know to figure out how to bring that render time down. should just be using a simple direct light to simulate the sun.
daylight
it’s a daylight assembly, with an ies sun. sky is turned off.