I just received a duel EPYC 7702 system and can offer some insights.
Duel EPYC 7702 - 128 cores (256 threads)
128 Gigs RAM
M.2 OS drive
Supermicro H11DS1-NT-O motherboard
Over the last week we benchmarked over 5 different projects from an Audi commercial, to a Brother printer product video to a complex fluid sims and a high poly city made of wooden blocks.
Vlado is correct when he says result are very scene dependent.
Our existing rendering workstations at the office are 44 cores (88 threads) 68% XEON and 32% i7 that are around 4-8 years old. 6 workstations combined.
The EPYC system gets from 2.5X to 1.1X faster renders.
On average about 1.5X faster on most scenes.
1 scene of a high poly wooden city, from outside with brute force GI, rendered 2.5X faster
The same scene from inside a building looking outside through glass with baked Irradiance maps and Light cache took 2 times longer!!! That was a surprise. (256 threads twice as slow as old 88 threads)
V-Ray bench gives varying results, 40K - 60K with no Hyperthreading,
20K-40K with Hyperthreading, but the CPU’s don’t go to 100% with Hyperthreading on, they flicker from 50%-90% like a lightshow!
I’m not a power user that knows how to optimize the system to get 80K+ like the V-Ray benchmark leaderboards, They must have overclocked! No Idea. If I knew who they were I would call them up and ask how to optimize.
Cinebench r20 gives 27-28K consistently.
Interesting findings:
We tried to see how we could speed up the, twice as slow render, and what cut the time down from 30 minutes to 20 was increasing the bucket size from 24 pixels to the default 64 pixels.
Things to note:
Hyper threading gives about a 10% boost.
Windows 10 Enterprise won’t even boot with SMT (Hyperthreading) enabled in the bios, so Linux or Windows Server 2019 Data Center are the only OS’s that can utilize 256 Threads. We’re running Server 2019 in evaluation (180 days). With that may cores it’s $7000US to license.
According to our supplier who has contacts at AMD, Windows has some catching up to do with these new EPYC and 3990X CPU’s. Apparently they’re working on it for the next release. I’m hoping to see the our EPYC system get better results.
On a separate note:
Running Fluid sims or any high particle sims are insanely fast! We did a 300 frame, 3 million particle SPH sim that took less than an hour. We had to leave it overnight on a 6 core (12 Thread) system. And these sims can only use one CPU. We were using Maya with no slowdown while the sim was running. Nuke renders effects very quickly also, not much testing there yet.
It’s a hell of a workstation… for $24K US.