Is V-ray Bruteforce the same as Pathtracing?

Had a discussion with some friends about pathtracing.

From what i understand the ‘Brute force’ GI method as seen in V-ray is not the same as Pathtracing.
I believe brute force is more biased and is doing more adaptations and casting fewer rays than Pathtracing.
Where BF might cast 10s of rays from a surface point in a random direction, PT will cast thousands.

I might be wrong though.

Is BF+BF a true pathtracer in V-ray?

Can someone help us? :smiley: