LC for glossy rays - when cached

Hi,

When I pre-calculate my GI solutions for animation (IM,LC), does the LC still help in rendering glossy reflections?

In theory it makes perfect sense to me that it would, LC being pre-calculated in all cases even if not cached, however it seems to to me that my renders are taking longer than they should compared to a single frame.

I am of course taking into consideration the increased time for interpolation and look-up of several caches.

Any insight would be greatly appreciated.

I think I may have figured it out… Light cache must be on during the actual render. But then it recalculates :frowning:

You can save the light cache to disk in that case.

Best regards,
Vlado

Bake it for the scene first, and then.. Append bake it while you run the render :wink: