Lens refraction issue

Hi

I’m trying to find out what different light patterns I can create with different lenses, but no matter what shape I place in front of the light it doesn’t seem to have any effect on the light rays passing through it? Ie when I place a flat surface in front of the light, the light projection on the surface is the same no matter what differently shaped lens I place between the light and surface?
I’ve attached some images (along with material, light and render settings) to explain better.





can you show some real photo reference , I want to understand what’s your goal.
By the way, I guess you should start creating a physically correct material, and probably activate caustics to obtain the result you want.. but fist show me a real photo reference.

Caustic enabled are definitely needed for this kind goal. Some tutorials should be available at the web.

Never I really used caustic, but I would take a spot light so that the photons are more focused. Than maybe it helps to shoot more caustic photons.

But … I can’t find the global caustic option anymore. Maybe it get lost. I can find GI caustic only, but this isn’t needed here. I hope the Chaosgroup team will help.

Unfortunately the issue happens with every kind of light I put into the scene. In this one I used the rectangular with a directionality of 1 since it won’t scatter no matter how far away the surface is from it - ie the only scattering should come from the light passing through the lens.
I’ve found a slightly different tutorial here https://www.youtube.com/watch?v=\_5zW0jyLa3c&ab\_channel=GiancarloDiMarco that I’m working through, hopefully the answer is somewhere in it.

I’ll make sure to post the solution if I find it!

Did you find the global caustic control? If not, a workaround could be to save the v-Ray option and look for the option per text editor. So, I hope, you can enable it.

I found the photon caustic options now too. :slight_smile:

Did you disabled “affect shadows” at the refraction layer of the glass (you need to enable the advanced options of the glass)? It’s needed for photon caustic and GI caustic.

I tested the photon cautsic and it works at default values, only I need to increase the spot light intensity.

Page refreshed just when I uploaded, sorry didn’t see your reply there!

I suppose so the color effects are caused by the dispersion. I used a quite high value since I hoped to see an effect. Maybe it’s to much for your scene, you can disable dispersion also.

this is a scene where you can see that vfr is perfectly able to simulate light causticts dispersion, with a prism.

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Wow, nice example, good to know. :slight_smile: