Light attenuation

Hi to the DEVs team!

I was wondering if it could be possible to add an “attenuation” slider to the light objects, instance-dependent.

In many cases, altough the power of the light object is set to a minimum value, its rays reach all surfaces around the room, causing weird shadow effects.

It would be much more realistic if we could adjust (manually) the “falloff dimension” of each light object.

Does this sound feaseable?

Thanks in advance!!

yep, and a glow effect to emissive materials and a night/day on/of switch…

Thanks, I’ll forward that as well.

Just to make sure, when it comes to the glow effect have you tried adding a bit of Bloom to the scene via the Image tab of the Visual Settings?

You mean a glow feature to create an Edison Bulb like this?

@Demian_Gutberlet I think it would be really handy to have a glow setting on self-illuminating materials, just like the global bloom setting - but just for the specific material or light source. So it would be possible to create “sharp scenes” with neon signs for instance … i miss this feature since years :slight_smile: