I was wondering if it could be possible to add an “attenuation” slider to the light objects, instance-dependent.
In many cases, altough the power of the light object is set to a minimum value, its rays reach all surfaces around the room, causing weird shadow effects.
It would be much more realistic if we could adjust (manually) the “falloff dimension” of each light object.
@Demian_Gutberlet I think it would be really handy to have a glow setting on self-illuminating materials, just like the global bloom setting - but just for the specific material or light source. So it would be possible to create “sharp scenes” with neon signs for instance … i miss this feature since years