I’m trying to square away my render settings for an animation project that will require precalculated IR and LC maps for network render. The IR map incremental save to frame option works as it is supposed to, but the LC flythrough mode seems to send the LC calculation to the last frame of the animation. The IR map and main render pass start at the begining of the active time segment as I would expect. Is the Lightcache behaving correctly or did I perhaps set soemthing up incorrectly?
Using MAX 9 (x86), Vray 1.5 rc3, Win XP64
Thank you for your time. Dave
This won’t be of much help, but I was just having problems with a pre-saved LC. I ended up just storing it with the IMAP (and upping the settings) to fix the problems.
-Colin
i am having a problem with the slaves failing to load a pre calculated lc atm.
they just render darker or off colour buckets unless i render with all the slaves from the beginning. 
same setup as yours mpixel.
So what are people doing to get around this then. Should I just let the LC calculate during each frame and hope that flickerign won’t be a big issue or drop LC all together for the project?
what i did was set the LC to ‘fly through’ and let it calculate the LC fresh at the start, but for a big animation you might want to break it up a bit (however LC will calculate for the whole existing timeslot so that is a pain)
using this method probably cost me an hour a day as i only render overnight and then work during the day. but the LC gets out of the way.
you could use QMC instead or use LC per frame. however you’d have to figure out if that was ‘time effective for you’ and LC per frame is likely to flicker.