I did a search for this problem and the main solution mentioned is to turn the irradience blur setting to 0 -but VRay 1.5 doesn’t seem to have that setting.
Turning on “Check sample visibility” helped slightly, but not much.
I’ve refined and tightened my geometry all over the place and nothing seems to work.
The view is from a VRAy Physical Camera. I am attempting to light everything with the light that’s splashing around outside, coming through the doorways. All the light is outside is from a VRaySun and VRaySky.
I would have done it with area lights in the doorways but this is an animation where the camera has to go from outside to inside and look through the doors to see the outside courtyards a couple times, so I just want things to be s natural as possible.
And even when I do light it with area lights in the doorways, the problem is there at least a little bit.
For settings I started from the defaults and have been tweaking things to try to get more light in there -mostly just the camera and Sun and Sky.
And I increased the HSph. Subdivs to lessen the smudginess.
Just an update: Through my experimentating I have found that neither the VRay Camera nor the Sun and Sky systems have anything to do with the problem. I tried Shelling the all mesh in the area pictured but that had no effect. Also: I get more splotchy artifacts when I turn on “Check sample visibility”.
Are the walls actually penetrating the floor?
And yes, either the IRmap settings are really low, or as Dmitry said, you have a precalculated IRmap doing silly things: make sure you calculate it as fresh.
I’ve solved the problem using the same settings, but with VRay lights in the doors. I just have to tweak the camera path so that you don’t see outside at all. To make it work with only the natural ambient light outside just takes too long to render with the settings cranked up like they need to be.
Something’s wrong then.
Is it so impossible to post even just a stripped scene which has no textures, just the main problematic geometry, and sun and sky?
That way we wouldn’t be poking in the dark…
And I cant see anyway those frames you posted could take an hour a frame.. unless you on a pentium 90 or something.
There must be something else at play. As Lele said could you post a stripped down scene (if you can post everything) so we can have a look at it for you.
After opening your file, changing your IR map settings back to the low preset and put LC as the 2nd bounce, it renders on my X2 4400 @640x480 in 3mins.
The light leak is still kinda there but i am fairly certain its mesh related.
So to confirm you were getting 1hr render times @ 640x480?? what were your render settings?
Hmmm ok its all about the IR map.. you need to use higher min max settings to get it nice and sharp.
I joined all the mesh and weld all vertices and it didnt really make any difference, i will rebuild the mesh just to be sure.
But if you raise the min and max to say -3/0 it will be alot better. Seems odd tho, i think its mainly because that area is being light be indirect light only. If you had the sun coming thru there it wouldnt be such an issue.