simple scene, big problem. I have unlinked the directional light from the cube, the cube is not getting light (correct), but its still casting a shadow (incorrect). what is the problem? this is a new scene with a plane, cube and light..
vray version, 1.5 release (non-demo)
At present, V-Ray for Maya cannot exclude an object from shadow casting by a given light, only from being illuminated. This is noted and we will implement it at one point. You can globally turn off the “Cast shadows” attribute for an object though.
then light linking really does not work, you cant have objects casting shadows everywhere for lights that have no influence on them. this is a fundamental feature, fundamental, how was this not implemented? not even sure if I can continue with it..
Matt
Care to explain a bit more? I’ve only been working with Maya for a year or two, so there are still lots to learn =) I selected the VrayLight and the plane and hit “Break shadow link”. Should I do anything else? I’ve tried selecting the light first and last, but still no result.
To T.Petrov and Vlado: Right now I’m at home so I can’t check, but I’m quite sure I’m using the latest stable version (no nightlies). Unless you’ve released anything new since November.