Unfortunately not. I’ve had a few jobs where I had to switch to FStorm from Corona purely for Geopattern usage. There are some limitations though - your base object UV mapping needs to be perfect, as does the “crop” box on the tile-able sampled pattern mesh to avoid visible open edges.
If your UVWs have stretched areas, the mesh with stretch like that too ?
BTW, no one answered me this yet but since you already tried Geopattern, didn’t you try to install VrayPattern and render Corona scene in VrayNext ? Since VrayNext supports lot of Corona features, and also VrayPattern, wouldn’t it work like this also ? I.e render scene with Corona materials&light in VrayNext, but apply VrayPattern on (I’ve no idea how you apply it, is it modifier or map…?).
It’s only since 4&5 that VrayNext supports CoronaMtl (and not sure which lights) and Corona VrayMtl. So it should theoretically work if you keep whole scene in Corona, maybe except the materials with GeoPattern (convert to VrayMTL), keep lights in CoronaLight, if doesn’t work, convert those to Vray, results should always nearly match.
I need to test this but I don’t have VrayNext…just 3.6.