I have been trying and trying to create a good mud bank texture and as you can see it hasn’t been going to well. In the image there are two different types ive tried, one the repeating pattern is god awfull. I have been using a vray Blend, but I don think it’s so much my actual material as it it my textures, but either way It looks like crap and I could really use some help on this. Thanks guys’
mud
I probably can’t help you, but the grass around the water looks great!
LOL, thanks Bobby
I think a lot of it might be due to the contrast to the rest of the scene - everything is very simple and cartoony, and the colours within the other materials could do with balancing together a little more. The one on the right isnt horrible, just needs more definition in the map. If you take the green saturation out of the surrounding planting and put a bit of yellow into it, it’ll all look a lot more natural in that area. The sharp line between the two areas cant be helping either - although you can do this by adding flecks of green in the upper area of your mud texture.
Using a mix material between 2 bitmaps to get your main map and UVmapping them seperatly works really well, you can have a detail one at 2x2m and a shading one at 25x25m.
http://www.cgtextures.com/ - have a dig around ground → earth rough and make some rough tiling textures packed with contrast. You wont need to be too accurate until you get it looking right, because you know what tiling looks like and can remove that when you find a good map.
A VrayDirt map with some sort of fractal noise in the radius could help where the water plane intersects the mud. You could also use the dirt as a mask for blending a wet mud with dry mud.
OK I apologize for asking some really basic questions, but to destaurate my mats should I just enable the color map in them and bring the lightness down, or is there anohter way i can desaturate them. Thanks again for helping
Hi
I would try using a noise or smoke in the diffuse slot to get a more random pattern in your mud. Looks great so far and cant wait to see the final product.
Good job!
Thanks DVP3D
Object at that distance require a less detailed surface … try to get some photo
reference as how mud looks like at that bird eye distance. I feel that the bump map
is a little too packed and too detailed. It’s not random enough too … it’s just too
uniform. Some area are just displaying linear bump … probably you have to adjust
your UVW mapping.
The rest of the rendering would do fine for visualisation use. Don’t need to be really
realistic to convey the design here ^_^.
Thanks Victor
