Hi,
implement à lock camera position in the vfb so you can move freely in blender viewport
Are you thinking about something similar to this topic? (starting on lh3d reply: V-Ray: No active viewport to render - #7 by lh3d
The thing is that in Blender the Camera is independent from viewport navigation. Having the VFB to always run through the active Camera (or allow us to chose if it should run on the Camera or Viewport navigation) is a good solution
yes it is what I mean ![]()
I had it working in a branch, will see if we can fit it in our next release.