Lock camera position in VFB

Hi,
implement à lock camera position in the vfb so you can move freely in blender viewport

Are you thinking about something similar to this topic? (starting on lh3d reply: V-Ray: No active viewport to render - #7 by lh3d

The thing is that in Blender the Camera is independent from viewport navigation. Having the VFB to always run through the active Camera (or allow us to chose if it should run on the Camera or Viewport navigation) is a good solution

yes it is what I mean :slight_smile:

I had it working in a branch, will see if we can fit it in our next release.