I’m still loosing shaders when they are apply to faces on a single object, I tend to avoid this workflow to avoid this problem.
I thought it was a bug in the Maya side but in fact i only lose shader once you duplicate in 2017, then shader goes green “Lost”…easy to fix but a problem that persists.
Does not lose shaders with standard Maya shaders, blins lamberts etc,.
A scene done in 2016 simple cube 2 shaders does not lose Vray shaders, if open in 2017 duplicate the cube does not lose the shader.
Only a scene created in 2017 seems to produce this bug.
Is this really a Vray glitch? lostshader.zip (10.3 KB)
A bit of update on the topic: This seems to be no longer reproducible with 2017 Update 4, at least it works fine here on our end, so it might be a bug that Autodesk fixed on their side. Could you please check and see if it still reproduces with Update 4 ?