Losing shaders 2017 UP3 duplicate

I’m still loosing shaders when they are apply to faces on a single object, I tend to avoid this workflow to avoid this problem.
I thought it was a bug in the Maya side but in fact i only lose shader once you duplicate in 2017, then shader goes green “Lost”…easy to fix but a problem that persists.
Does not lose shaders with standard Maya shaders, blins lamberts etc,.

A scene done in 2016 simple cube 2 shaders does not lose Vray shaders, if open in 2017 duplicate the cube does not lose the shader.
Only a scene created in 2017 seems to produce this bug.
Is this really a Vray glitch?
lostshader.zip (10.3 KB)

we have the same issue here…

Seems to be on the V-Ray side. Thanks for the report. I’ll put a note for the developers to look into this.

A bit of update on the topic: This seems to be no longer reproducible with 2017 Update 4, at least it works fine here on our end, so it might be a bug that Autodesk fixed on their side. Could you please check and see if it still reproduces with Update 4 ?

Thanks Alex, yes this no longer happens on update 4 , don’t know who to credit for that but I’m glad it has been resolved

Autodesk should get the credit for this one :slight_smile: