I am trying to figure out the best way to tile the attached map onto the curved facade of a building I’m visualizing. The map is flat but the tiles will be 3 dimensional.
I know I can use this map and make displacement maps that should give it the depth it needs… but would I be better served by investing in something like mighty tile or wall and tile plugin to do it? Or railclone? I’m wondering if the result will be better if I can array the 3d tiles along the curved facade and also get some variation from one of these plugins, but I don’t know if they can do curved walls. It doesn’t seem like it but I’m not sure – I’ve been googling for 5-10 minutes and looking on their webpages but all I see are flat walls.
I would model the smallest tileable sector of the thing and render a ZDepth pass of it for getting a perfect displacement map.
Then you still can apply diff/refl/bump textures using a different UVW Channel.
Hi Ben, thanks for your response – I’ll try this. One thing however – for the life of me I can’t figure out how to do multiple UVW maps with different channels on an object. I see the place to change the channel in the uvw map modifier, but I can’t assign more than one material to the object. What do I do in my material editor in order to apply multiple uvw maps to one object?
you can do mutiple channel in one object…material>bitmap>map channel>…then apply uvw map modifier and change the value of “map channel” with same value as the bitmap.
ex.bitmap: map channel = 3 , uvw map: map channel = 3… and so on
If you going to model one segment then you can dismiss displacement altogether. Google for a slideknit script and with the help of it you’ll can have clean geometry.
I have to add, that it’s still worth investing in Rail Clone. I personally run into small things like this all the time and while there is always a script or to that can help, RC has a lot of those tiny useful functions in one piece of software.