Hi,
Currently we render a big project with Vray and we have a lot of crash.
[2011/Sep/5|11:57:19] V-Ray: V-Ray for Maya version 2.15.01, revision 16500 from Sep 2 2011, 07:15:20
On Maya 2011 linux64.
The scene have many .vrscene and all textures are tiled exr, render in 4k on 24giga of ram on computers.
80% of time, we don’t know why we have a crash.
We have this :
[2011/Sep/5|12:07:21] V-Ray: Compiling geometry...
[2011/Sep/5|12:07:21] V-Ray: Rendering image...
maya encountered a fatal error
Signal: 11 (Unknown Signal)
Same with the standalone.
Today we catch an error :
[2011/Sep/5|12:03:32] V-Ray: (Estimated time remaining: 0h 3m 51.6s): 60 % completed
maya.bin: tpp.c:66: __pthread_tpp_change_priority: Assertion `previous_prio == -1 || (previous_prio >= __sched_fifo_min_prio && previous_prio <= __sched_fifo_max_prio)' failed.
Segmentation fault
// Maya exited with status 139
I know it is hard to found why Vray crash. So, do you know how can i see why Vray crash to send you the bug ?
Thanks.
Edit : same in debug mode :
[2011/Sep/5|12:17:16] V-Ray debug: Compiling geometry...
[2011/Sep/5|12:17:16] V-Ray: Compiling geometry...
[2011/Sep/5|12:17:16] V-Ray debug: Preparing ray server.
[2011/Sep/5|12:17:16] V-Ray debug: Scene bounding box is [-22042.4,-1483.57,-22026.9]-[11354.5,-700.316,11370]
[2011/Sep/5|12:17:16] V-Ray debug: Preparing direct light manager.
[2011/Sep/5|12:17:16] V-Ray debug: Initializing built-in VFB.
[2011/Sep/5|12:17:16] V-Ray debug: Preparing global light manager.
[2011/Sep/5|12:17:16] V-Ray debug: Irradiance sample size is 84 bytes
[2011/Sep/5|12:17:16] V-Ray debug: Photon size is 56 bytes.
[2011/Sep/5|12:17:16] V-Ray debug: Light cache sample size is 120 bytes.
[2011/Sep/5|12:17:16] V-Ray debug: Rendering image.
[2011/Sep/5|12:17:16] V-Ray: Rendering image...
[2011/Sep/5|12:17:16] V-Ray debug:
[2011/Sep/5|12:17:22] V-Ray: (Estimated time remaining: 0h 9m 27.9s): 1 % completed
maya encountered a fatal error
Signal: 11 (Unknown Signal)
I can’t send you the scene, too big, too many dependency.