Marble-like shader for eyeglasses?

Hello There,

does anybody know to approach a material like this?

Cheers
Felix

im sure you could do something with vray environment fog constrained inside the mesh, but it would be pretty slow to render.

Pretty sure the fog colour will do exactly this, now that it supports maps.

Can’t the 3D berconmaps be used here?

EDIT: quick test. Together with an SSS or translucency material and in a vrayblendmtl with a glossy topcoat should do the trick?

yeah, you could get something reasonable with fog colour, but iirc its not truly volumetric. its only a surface effect. i was veery excited when it was first made mappable, and the first thing i did was plug a 3d texture into it, but it didnt give the 3d effect i was hoping.

ive not played with it but the new vrayscattervolume material in 3.0 should also handle this type of material.

scrub all that.. the vray sss2 material with color mode set to “scatter coefficient and fog color” seems to work well. i had a quick test, nothing approaching the material in question (will need some work to get right, and im on a deadline) but setting the mode to raytrace, and putting a noise map in the scatter radius slot will give the volumetric colour changes inside a glassy material.

I think regular VrayMtl would be fine with translucency. There was a good write up on how to use translucency a few weeks back that I found very helpful.

Just had a quick go using vraymtl + translucency. The brighter yellow/orange parts aren’t exactly right and still require more tweaking. But I think you can get it working with just the vray mtl.