Mask input for the vraycolorcorrection node

I think would be very usefull and lightweight instead of using layer nodes, mostly for procedural stuff like darkening/tint areas with cuvature/dirt, or lookdev characters with dedicated maps for make up, sweat, skintones.


Submitted on AHA Ideas by Alessandro Fele (VMAYA-I-5).

AHA Ideas status: Pending.
Set during AHA Ideas to Discourse migration.