Material library suggestion

Hello,
would it be a good idea to add, in the materials that use a triplanar map, a float controller to control the scale of all the maps of the material with a single value? In that way it would be faster to tweak the materials for different needs and units setup.
Just an idea…

Patrick

Like “scale multiplier”?

I mean a single controller that controls the multiplier value of the textures on the different slots, so that you don’t have to modify all of them manually; it could make things faster when you need the same scale for diffuse, glossiness, normal, etc, like it happens most of the times.
I attach an example to make it more clear…

thanks for the tip, I have recorded it as a feature request

this wont be done because controllers are nontrivial and many users dont know how to use them