I work trying to achieve the most realistic materials, that works perfectly in any light condition. render speed is not my first goal, especially now that the hardware power is not missing.
Can you give me more details about that?
as you know most of the issues with renderings are related with wrong albedo values,(especially from really bright or really dark materials) that generate issues with gi, color bleeding,fireflies long render times and more…
It would be really useful, especially for novice people to have some reference materials, really simple, to use as guide for white walls, asphalt, etc… most used and often most problematic materials… You have tons of data coming from vrscans R&d…
For example, another idea would be to give an alert message based on the name of the material.
I any parameter goes out of a range of values that are specific to that material (then one is free to ignore it)
let’s say that I create a white stucco material, I set the diffuse to 255, and you find that the value is out of the reference range (180-200), you can show me an allert.
I don’t know, I’m assuming, it’s not easy to do, and maybe this is not the best solution and I am blathering, but I advise you to pay attention to these aspects if you want to lower the support requests and somehow train your users, they will be grateful to you
For sure this would save yourself a lot of identical questions on the forum, and you would educate users to create more realistic materials, always leaving the possibility to create even unrealistic materials, but with awareness of what they are doing.