When I pick the ‘green glass’ material from the preset materials and asign it to an object the object becomes invisible in Rhino’s OpenGL rendered viewport setting. Is this a bug or a limitation of the rendered display/Open GL.
Thanks,
Phil C
When I pick the ‘green glass’ material from the preset materials and asign it to an object the object becomes invisible in Rhino’s OpenGL rendered viewport setting. Is this a bug or a limitation of the rendered display/Open GL.
Thanks,
Phil C
Material will not preview in Rhino’s Rendered Viewport
Rhino doesn’t allow its plugin renderers to render the viewport. So currently what I do is I set all the common properties between the basic Rhino material and our vray material so you get as much of an approximation as possible. Obviously Rhino materials do not have the complexity of VRay, so often times they are not true representations of the final rendered output. Basically I set the Rhino material’s “transparency” to be the reflection color. If your reflection color is white then your object will be completely transparent.
Sorry for the inconveniance, perhaps I should cap that transparency at about 75% so you can still see it a bit.
Material will not preview in Rhino’s Rendered Viewport
Hi Joe,
Thanks for the input, I understand this.
Phil