Hello!
I’m using a blend material where one of the materials is a matte material (actually a vraymtlwrapper) and a map in the mask slot
The edges between the two materials get really weird but only when one of them is a matte material.
Can someone help?!
Thanks
I have opened your scene and have examined it…
The problem seems to be with the MASK file…
I have replaced it with a procedural Gradient Ramp Map, with similar look, and it renders OK…!
Will try to fix your MASK file, and if it still goes wrong , maybe can use my example…
Thanks guys.
I guess matte has only two states and grayscale would be mapped to either black or white…wich means pixelation…right
I guess mask boundaries always need to be hiden behind something.
Well…could be better..
Thanks anyway.