I was just wondering how the new “fantastic viewport” of max 2010 will effect us VRay users. Will we still have a need for the VRay RT? If so, what is the latest news on VRay RT? Haven’t heard anything in a looooooong time.
The two features are completely separate; no doubt the viewport enhancements in 3ds Max 2010 are great, but results are far from an actual rendering. V-Ray RT on the other hand can be used to produce final photoreal output.
The new modeling tools could be interesting, and addition to PFlow is definitely welcome. The whole sound thing is kinda useless though.
The most interesting part of the announcement for me was:
Note: we are only announcing 3ds Max Design today. Don’t read anything into this please! 3ds Max will be officially announced later. There are no new feature differences (beyond what feature differences exist today with 2009).I still have no idea which to go with though…
Oh and about the original question, “will the new viewport replace VrayRT?” … No! Absolutely not.
the new viewport uses some graphical tricks to make the scene look prettier, but VRayRT actually calculates the GI properly on the fly.
There are some intriguing new features on max Im quite excited about. It seems that this version is definately moving foreward. Obviously weve yet to see the programme in action. The modelling tools and particles sound pretty cool.. I wonder what the new material editor will be like ?
Max design seems the way foreward. Will you guys be upgrading/purchasing straight away, or do you wait for a service pack/patches and error feedback before committing youselves ??
Is there a change to the material editor? Do you have a link to that?
I purchase straight away, but it’s because I’m on subscription :). As far as updating goes, it depends when the critical plugins I use are compatible with the new version, that I make the change. Also one can have both versions installed in the same computer, in case anything goes wrong.
AFAIK there is no new material editor. Simply a explorer view that shows where your materials are in the scene or something along those lines. NodeJoe will remain the only choice if you want proper node-based view.
I’m looking forward to seeing what that explorer thing is, and the easier replacement sounds good. Material management can become a bit of a nightmare when your scene is bursting at the seams.
Honestly, I dont really see any benefit of this viewport: these are the same effects generated by video card as in mudbox 2009, while they make a pretty viewport picture, I cant see how depth of field or realtime occlusion will be useful in rendering (actual frames). Unless dof is tied to lets say mental ray’s lens shaders, or occlusion to mental rays occlusion shader there is little point to these effects and to me they seem only toish.