I’m hoping you guys have a VRay build ready to go, as we have been stuck on Maya 2018, with VRay 3.6 for what feels like forever. We wanted to make a clean break to 2019 and VRay next, as not to break any legacy projects.
Bug fixes are great, but I wish they could do what sideFX and many other companies do and have more readily available nightly releases without having to be a studio of 1000 artists. We should not have to wait till a major release for bug fixes period. Even weekly bug fix releases would be better than what they are doing now.
…and please dont forget to deploy V-ray 3.6.5 or 3.6.6 ( not only Next edition) for Maya 2019. Some studios still need to use 3.6 because of hardware problems (sse 4.2 needed for cpu!).
Cheers
Olaf
www.3de.com.pl
Access to Nightlies over the email support? Thanks p.s. Maya2019 is for me a great update! I couldn’t believe my eyes: working on animation scene, that is about playing 14times faster than in maya 2018 and possible scrubbing in realtime, where the old crashed. So this is the most urgent needed vray update for me. It would be stupid to work anymore in maya2018 with animation…
I realise it is difficult to pin down release dates when testing is on going, but do you have a ball park estimate? Are we looking days or weeks, maybe?
We just upgraded to V-Ray Next to use with a new project and ideal want to start fresh with Maya 2019.
As a note - we’ve ported 2019 support to the stable builds, so if you have access to those, you can get a build and start testing. Just keep in mind the issues with the sets, as described in the progress report thread, because you’ll run into it and we can’t fix it without help from Autodesk:
“”" Outliner issue with sets Summary: Set objects disappear from the outliner. Description: Creating V-Ray objects of type ‘set’ (like the LightSelect RE, VRayDisplacement, etc) will not show up in the outliner. The same behavior is observed with other ‘set’ objects, including objects created by other plugins and native Maya set objects. Sets can also appear multiple times in the outliner or they can disappear after creating another object. The issue does not affect the scene itself - only the list of objects in the Outliner is affected. Many V-Ray workflows rely heavily on sets and this bug seems to be a significant impediment for users’ workflows. Workaround: Force-refreshing the outliner can be used as a workaround. For example - applying a filter in the outliner and then removing it.
“”"
Once we’ve solved this (and anything else that’s critical and potentially comes up) we’ll officially release V-Ray for Maya 2019.